Fire Arrows

Fire Arrows was firstly an upgrade available for the Archidon in Stick War. As the 4th and final update to the arrows of this unit, it set aflame the tips of Archidons' projectiles, and, by then, the damage was raised by 60%. This was a huge increase, and enemies could now be taken out twice as fast, even without scoring a valued Headshot. Also, the Castle Archer's arrows could be fiery as well, but it's a different upgrade. When Fire Arrows hit ground, sparks would erupt from the arrowhead.

Stick War 2 - Order Empire
Fire Arrows return as an ability for Archidons... however, it's a bit different. They must be researched in the Archery Rage building, costing 50 Gold and 100 Mana. Now, everytime the player wants to shoot some flaming arrows, they must select all the Archidons they want to use, fork over 10 Mana for each one, and at least be in rnage of the enemy. Fire Arrows has a great range compared to normal arrows- about X2 as much. If the opponent is far away but in reach, the Archidons will fire straight up into the air, and the lobbed arrows will come down a few seconds later upon the enemy (provided they don't move when the technology was activated). At close range, they'll fire like normal. Fire Arrows have added damage then ordinary ones do as well

Additionally, Fire Arrows do Burn damage, taking away small bits of health every few seconds. Units stop being on fire when they're about to die, but if they were low on health to begin with, they'll burn to death in agony.

Fire Arrows is good method for harassing small armies to fall back, but can be a little pointless if they have Merics within their ranks.

Stick War Trivia

 * Blazing Bolts for Flying Crossbowmen act the same way in terms of damage, but they fire a continuous stream, making them a hearty investment.