Swordwrath

A Swordwrath is the most basic attack unit in the Stick War game series. Often encountered relatively early in the games, they fight with a variety of swords/melee weapons. They generally have low health.

Characteristics
Swordwrath in-game are shown wearing no armor, but Stick War II artwork of them depicts them wearing helmets. Also, a patch introduced helmets for them in the Armory. They weren't standard before because of the turning animation they had.

Stick War
Actual swordsmen, not pathetic clubmen, can be unlocked after beating level 3, Attack the Swordwrath. They cost 150 Gold and have the shortest loading time. They have 4 available upgrades for their sword, each adding more damage dealt. Standard is the club, but +1 gives them small, almost dagger-like swords. The second gives them a large, black broad sword, and the third turns the hilt tips golden.

Swordwrath have a few attack animations, including stabbing, overhead blow, 360 swing, and even a lame kick. Each one does the same amount of damage, although the overhead lunge is a lot faster. They can also block other weapons/projectiles with Q. Swordwrath automatically fall back when a Spearton enters the battlefield, mostly just out of respect.

The same is expected in Stick War Legacy

Stick War 2 - Order Empire
Swordwrath are not featured as a main level this time; instead, a new sect has evolved from them, the Shadowrath ninjas. Still, their relative Swordwrath fight along with them on that level, as well as with the Archidons on the previous Blot of the Sun level.

Swordwrath have two bars of health, and, like Stick War, they are popular to purchase in the beginning of the game. They take 12 second to train and cost 150 Gold once again, and also can activate an ability, Rage.

The only difference in Stick Empires is the -25 price drop, which is really delectable.